Rage through 32 single player levels and 6 deathmatch levels of sheer terror and fully immersive sound and lighting. Arm yourself against the cannibalistic Ogre, fiendish Vore and indestructible Schambler using lethal nails, fierce Thunderbolts and abominable Rocket and Grenade Launchers.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Related Articles

April 19: Developer Info (Download: Zircon Beta #49 - Win64)

In the last month or so, there were new Zircon console commands that exposed shader information and other information. Those console tools were laying the foundation for "actual plan" (console commands are nice, but a graphical user interface is living the high life).

devinfoPictured: Some very early ground-breaking activities.

Now that the DarkPlaces TrueType support more malleable for general usage in the engine code and the ability to embed data (icons, etc.), the real terraforming phase can occur.

Quite a bit of work ahead .. this where the real fun starts!

April 18: Font Battle Concluded

Adding loading pak/pk3 from memory proved to be too much work. DarkPlaces is super-hardwired for using file handles to read data. However, there is a"selfpack" feature already written. I looked at the code and wasn't able to figure out how it worked, then I took a guess and did "copy /B zircon_beta_gcc.exe + bundle.zip zircon_beta_gcc2.exe" (this concatenates a .zip file to the end of the zircon exe -- a .zip file and a .pk3 file are the same thing) and it worked, activating the self pack feature.

The desired result was achieved, but in a different way.

A Waterfall Investigation.

The work invested in TrueType fonts from memory proved to be what was needed, I am loading the fonts outside the DarkPlaces traditional font system and I don't want the data somehow cleared by a user or some DarkPlaces mod that does something I hadn't considered.

April 17: TrueType Fonts

I have been rewiring Zircon to use TrueType fonts from memory (done). Realized what I actually want is to load pak files from memory. The pak/pk3 system in DarkPlaces doesn't support that, and I didn't really want to code that.

After carefully considering the various options, coding "loading pak from memory" has enough advantages that it is worth it. "Didn't really want to code that" ---> Coding that. Such is engine coding ...

This one has a fantastic payoff though.

Investigating Spiderwebs and Waterfalls

April 15: Fixing Cvar System

The cvar system in Zircon Beta is not perfect and started with the DarkPlaces Beta version -- which at time of the origin of Zircon Beta (October) would crash on gamedir change, I had change some things to fix it and under some circumstances it can be untrustworthy. And it is overly complex for the simple thing it is doing.

warp

No visible reward for fixing it, but gamedir switching is important and I want to fully trust it.

DarkPlaces allows cvar creation, cvar destruction and can use the fteqcc "autocvar_" feature -- amongst many other things. I'm going to see if I can get the code to collapse into simplicity, while having it do exactly the same thing.

Engine coding sometimes involves working on things with no visible results. Comes with the territory.

April 14: Console Selection In #49

I wanted to copy some text off the console and less than the what the Zircon "copy" console command does -- which is the whole console. But that wasn't a feature.

It wasn't the first time I wished Zircon had that as a feature. It was, however, the last time.

copier

Because of the way DarkPlaces does the console -- the console in DarkPlaces is very nice but so very complex, this was crazy hard to do. Sometimes it wraps lines, many lines simply don't display because they are tagged "developer 1". There were other obstacles.

The joy of copying text from the console made this worthwhile! It selects entire rows, dodging TrueType font support variable width considerations and such.

April 13: Console Selection

Mouse highlighting/selecting/copying console text is coming in next version. DarkPlaces has a quite a few features in the console log that are great, but make this a bit complicated to code. For example, one really great feature in DarkPlaces is "developer 1" suddenly reveals previous messages, it stores a "mask level" for each line of console print.

April 12: Texture Filtering Cvar

See notes in the description, but most noticeable change is Options->Change Video Mode has texture filtering setting and it saves to config. ALT-ENTER timer limiter is removed ..

wall

Options->Change Video Mode -> click Texture Filtering -> Set Nearest -> Then Go Stare at a wall


ALT-ENTER timer is removed .. in the past during map change Zircon could crash under circumstances that were not entirely clear if done during map change -- this seems to no longer happen (right? right ... ? /Is Keeping eye on that).

There are larger changes that will require a demonstration mod to see.

Rain and Sprinklers Materials Map (Download: Zircon Beta #47 Win/Linux)

GremlinForester made an incredible materials test map. He has been sharing insight on ideas on how to add some flexible options to the DarkPlaces shader system (in the coming days, I intend to be coding those). GremlinForester's notes/credits are in the download full description.

Download the map! (download: test_mat2_dp)

Put pk3 in quake\id1 folder. Type "map test_mat2_dp". Enjoy!

mattest2 rain1

In Zircon, goto Options->Effects and use Level 4 or higher for full effect.
mattest2 move


mattest2 sprinkler2


Zircon Release 44 - More Effects/Video/Linux/User Interface - Much More To Come

Zircon Release 44 - More Effects/Video/Linux/User Interface - Much More To Come

Zircon Engine - a "DarkPlaces Mark V" project

Zircon #44 has improved video cutscene support, a graphical mouse-driven menu with screenshots for load games, new graphical effect capabilities (and...

2024 Quake Omega Effects Challenge Series #1 of 20

2024 Quake Omega Effects Challenge Series #1 of 20

Zircon Engine - a "DarkPlaces Mark V" project

2024 Quake Omega Effects Challenge Series #1 of 20 is the Intermap Travel Demo now available for download.

Zero Ping Movement Version 1 (Quake Re-Release Support Improved)

Zero Ping Movement Version 1 (Quake Re-Release Support Improved)

Zircon Engine - a "DarkPlaces Mark V" project 2 comments

Discussion of Zero Ping Movement Version 1 -- this is a movement mode available in Zircon that allows smooth gameplay with incredibly bad connections...

Blood + Iron v2 Preview

Blood + Iron v2 Preview

Blood + Iron 6 comments

Over the last few weeks I've been hard at work with version 2.0 of Blood + Iron.

Add file RSS Related Files
Feral Mod

Feral Mod

DarkPlaces Classic Set Full Version

This is the Feral Mod, version unknown. See full description for archive.org web site cache. This mod uses CSQC to allow the player to swing a key, the...

BETA 1 HOTFIX 1

BETA 1 HOTFIX 1

MALICE REFINED Patch

Fixes unusual door linking behavior and failures in projectile teleportation that can hinder progression. Overwrite progs.dat in your MALICE folder.

Travail HD texture pack - jakub's take (Mirror)

Travail HD texture pack - jakub's take (Mirror)

DarkPlaces Classic Set Full Version

1200 high definition textures for Travail Quake and Grendel's Keep, for use with DarkPlaces or Zircon.

Zircon Beta Release #49 πŸ”₯ (Win64 binary, source)

Zircon Beta Release #49 πŸ”₯ (Win64 binary, source)

Zircon Engine - a "DarkPlaces Mark V" project Full Version

Console text selection with mouse, press CTRL-C afterwards to copy to clipboard. More in readme.

MALICE REFINED BETA 1

MALICE REFINED BETA 1

MALICE REFINED Full Version 4 comments

An initial public test release of MALICE REFINED.

Zircon Beta Release #48 (Win64 binary, source)

Zircon Beta Release #48 (Win64 binary, source)

Zircon Engine - a "DarkPlaces Mark V" project Full Version

gl_texturemode is the menu. ALT-ENTER fullscreen/windowed mode timer removed (it used to make you wait a second after map change) -- it not appear this...

Post comment Comments  (0 - 10 of 125)
PsyWarVeteran
PsyWarVeteran - - 1,817 comments

After many years I returned to Quake and have been playing both the main game and the expansions on Nightmare, I'm almost finished. Great experience, pretty fair too, whatever you shoot stays down unlike DooM.

Reply Good karma Bad karma+4 votes
vm773542
vm773542 - - 45 comments

Π˜Π·Π²Π΅Π½ΠΈΡ‚Π΅ Ρ‡Ρ‚ΠΎ Ρ‚Ρ€Π΅Π²ΠΎΠΆΡƒ Π½ΠΎ подскаТитС ΠΊΠ°ΠΊ ΡƒΡΡ‚Π°Π½Π°Π²Π»ΠΈΠ²Π°Ρ‚ΡŒ Π΅Ρ‚ΠΈ ΠΌΠΎΠ΄Ρ‹ Π½Π° ΠΈΠ³Ρ€Ρƒ Quake?? Π‘ΠΎ Π½Π° ΠΈΠ³Ρ€Ρƒ half life ΠΊΠ°ΠΊΡ‚ΠΎ ΠΏΡ€ΠΎΡ‰Π΅????

Reply Good karma Bad karma+2 votes
Guest
Guest - - 688,627 comments

Π—Π°ΠΊΠΈΠ½ΡŒ Π² ΠΊΠΎΡ€Π½Π΅Π²ΡƒΡŽ ΠΏΠ°ΠΏΠΊΡƒ ΠΈΠ³Ρ€Ρ‹ ΠΌΠΎΠ΄ (Π½Π΅ ID1, Π° ΠΊΠΎΡ€Π½Π΅Π²ΡƒΡŽ), Π½Π°ΠΏΡ€ΠΈΠΌΠ΅Ρ€ "Copper". Запусти ΠΈΠ³Ρ€Ρƒ ΠΈ Π² консоли "~" (ΠΈΠ»ΠΈ Ё) Π½Π°Π±Π΅Ρ€ΠΈ "game copper". Π˜Π³Ρ€Π° ΠΏΠ΅Ρ€Π΅ΠΊΠ»ΡŽΡ‡ΠΈΡ‚ΡΡ Π½Π° ΠΌΠΎΠ΄. А ΠΌΠΎΠΆΠ½ΠΎ ΡΠ΄Π΅Π»Π°Ρ‚ΡŒ bat-Ρ„Π°ΠΉΠ» ΠΈ Π² Π½Π΅ΠΌ ΠΏΡ€ΠΎΠΏΠΈΡΠ°Ρ‚ΡŒ, Π½Π°ΠΏΡ€ΠΈΠΌΠ΅Ρ€ "quakespasm-spiked-win64.exe -game copper" ΠΈ ΠΈΠ³Ρ€Π° запустится сразу с ΠΌΠΎΠ΄ΠΎΠΌ.

Reply Good karma Bad karma+2 votes
SweetRamona
SweetRamona - - 5,114 comments

OMG! The Creators of Arcane Dimensions are making a commercial FPS Game rrunning on the Quake Engine/idTech 1 Engine! 😺

And it's being published by 3D Realms! 😻

Reply Good karma Bad karma+9 votes
dumptruck_ds
dumptruck_ds - - 3 comments

This has nothing to do with Arcane Dimensions.

Reply Good karma Bad karma+12 votes
SweetRamona
SweetRamona - - 5,114 comments

Uhh yes it does, BloodShot is one of the level designers for this.

Reply Good karma Bad karma+2 votes
mukor
mukor - - 1 comments

Hello, i am a level designer on Wrath and I wanna second what dumptruck said above. BloodShot was not on the AD team and we only ever had one(1) AD dev on the team. That individual has since taken a leave on the project so as it stands, no AD devs are working on Wrath. Hope this clears up some confusion.

Reply Good karma Bad karma+7 votes
SweetRamona
SweetRamona - - 5,114 comments

DAMN! You're right my mistake, I dunno why I said BloodShot was involved with Wrath since he had no involvement on AD as you said.

Sorry for the misinformation, I must've been tired as hell when I wrote that. >.>

Reply Good karma Bad karma+3 votes
SweetRamona
SweetRamona - - 5,114 comments

Aaaand it's out! 😺

Store.steampowered.com
Gog.com

Reply Good karma Bad karma+3 votes
wampa-stompa
wampa-stompa - - 154 comments

no it isn't.

Reply Good karma Bad karma+1 vote
GoreTech5
GoreTech5 - - 242 comments

Awesome!

Reply Good karma Bad karma+4 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

X