Wielding strange new technologies and hungering for revenge, the Soviet Army invades America. Overwhelmed Allied forces, unprepared for the surprise attack, are decimated. Will freedom be crushed under the heels of Communist aggression? Red Alert 2 is another Real Time Strategy from Westwood the makers of the brilliant Command and Conquer series. This is one of the few RTS that really was modded heavily, and not just limited to new maps and or player models.

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After 3.5 months of development we're pleased to announce Phobos v0.2 - a new stable release of Phobos YR Engine Extension. Since the first public release a lot of contributors joined us to help push YR modding forward, including such talented people as Uranusian, secsome, Otamaa, FS-21, Starkku and a lot of others.

Many of the new contributors didn't know much about reverse-engineering or how to implement new ingame stuff (neither did I a year ago), but thanks to help of the community (especially tomsons26 and CCHyper) it's not a secret knowledge and everyone can learn it and help. Moreover, I've been working on simplifying the process of contributing even more by writing a dedicated documentation section. We invite everyone to try and help develop Phobos to push YR modding even further.

The key features of this update:

  • Shields! Thanks to the combined work of Uranusian, secsome and Belonit now any ingame unit and building can have shields which act as a second HP bar with custom parameters including armor, recharge rates, graphics, animations etc. Moreover, Starkku has added special warhead params that interact with shields in a special way.

Shields
Buildings, Infantries and Vehicles with Shield in Fantasy ADVENTURE


  • Custom radiation types, which were implemented by Otamaa with help of Belonit and Uranusian based on unused Ares code. You can have multiple which properly blend and respect Affect* tags, so you can make oddities as healing fields for friendlies or something like this.

Custom radiation types
Different radiation types can blend


  • Customizable ore spawners, implemented by me, Kerbiter. You can now have customizable ore type, range, ore growth stage and amount of cells generated. Boring 3x3 patches of undergrown gold are no more!

Customizable ore spawners
Different ore spawners in Rise of the East


  • Projectile interception logic made mostly by AutoGavy and ChrisLv_CN. You can now have point-defence laser systems to shoot down particular projectiles that were specified as interceptable, a-la Generals.

Projectile interception
*Projectile interception used in Tiberium Crisis *


  • Harvester counter implemented by Uranusian. Changes colors and counts harvesters in a customizable way. Now players would be able to easily check the health of their long-term economy and look after rogue harvesters.

Harvester counter
Harvester Counter in Fantasy ADVENTURE


  • When you found out that some of the harvesters don't actually harvest - you can use Select Next Idle Harvester hotkey command that I implemented to jump to the next lazy harvester that decided to loaf a bit.

  • Another hotkey command called Dump Object Info (by secsome with edits from FS-21) is meant to help mod/map developers to see detailed info about some object.

Dump Object Info
Dump Object Info used in CnC: Reloaded


But that's not all! Those are the biggest and most noticeable features that we introduced in this update. We also fixed a big bunch of bugs from vanilla YR and unhardcoded a lot more stuff. You can read the full list of changes in the full v0.2 changelog.

Download the latest release here: Github.com
Read the latest documentation: Phobos.readthedocs.io

Contribute to Phobos: Github.com
Chat with developers: Discord.gg

If you want to say "thank you" in a monetary form please use the donation links that are available in credits section.

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Post comment Comments  (0 - 10 of 176)
ns-mars
ns-mars - - 556 comments

after 17 years, I play it again

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Derekplus
Derekplus - - 88 comments

Best game ever?? GJ my boys

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doitall
doitall - - 478 comments

I've been playing this on Android recently with ExaGear, IT'S AWESOME!! If you want to see this in action, as well as set it up on your own device, check out this video:

Youtube.com

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ATHSE
ATHSE - - 160 comments

Scorched Earth mod for RA2 should also be compatible with Exagear, I have seen users screenshots with it.

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asddib
asddib - - 127 comments

I want a mod that only buff AI without any additional changes.

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Guest
Guest - - 689,355 comments

شكــــــــــــــــــــــــــــرااا

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a7mad007004
a7mad007004 - - 17 comments

Download Red alert 2 + yuri's revenge_from video description
please subscribe , like and share
https://youtu.be/-r3Is-8uHGk

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Guest
Guest - - 689,355 comments

where to downloadso that can play the game

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HOPE1134
HOPE1134 - - 1,114 comments

You can get the game through there

Origin.com

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ELPIDIO
ELPIDIO - - 2 comments

AYUDA EN DESCARGAR JUEGO RED ALERT 2.TENGO UNA PC CON WINDOWS 7 ULTIMATE.GRACIAS

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